paradoxoff wrote:Use an XYShapeRenderer.
This renderer allows to use an PaintScale (in contrast to an XYDotRenderer), and also allows to freely define the type of the symbols (in contrast to an XYBlockRenderer, which also supports the use of a PaintScale, but always draws rectangles as symbols).
paradoxoff wrote:Just use a very small shape, such as an Ellipse2D.Double(-1, -1, 2, 2) or a Rectangle2D.Double(-1, -1, 2, 2), and set those as seriesShape on the renderer:
renderer.setSeriesShape(int indexOfSeriesInDataset, Shape theShape)
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